If fully charged, create an explosion centered on the player which deals 1/2 heart of damage and the shot is wasted. * Effect: On charging the weapon and releasing the trigger before it's fully charged, fire a grenade projectile which explode on impact. * Pseudo Charged, no reload, damage varies (see effect), full charge time of 2 seconds If the target is a boss, healing him to full health deal 100 damages instead (the 75% threshold doesn't apply here). * Effect: heal the target, if it's health was inferior to 75% apply a green glow to him and when he is fully healed, slay him. * Automatic, heal 7 damages on hit, fast projectile, clip of 30 * Synergy with Balloon Gun: the guns are dual wielded. * Gives contact damage immunity while held, triggers an explosion at the enemy location before the switch to make the landing less dangerous. * Effect: when the projectile hit an enemy, the owner and the target _might_ switch places if the user isn't near a wall (to prevent the player or the enemy from going out of bounds or getting stuck into a wall completely). * Semi Automatic, low damage, fast projectile, clip of 1 It also add a few of those items to the differents Breach shops thanks to SpAPI and his () ^^. Hi, this mod is an item pack which currently adds 13 guns, 15 actives and 9 passives for now.
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